Final game · Milestone 3 of 7 · Peer evaluation
Initial Game Demo Rubric
The first time the prototyped pieces come together in one program.
1. Game Pitch
2. Digital Prototypes
3. Initial Game Demo
4. Alpha Playtest
5. Beta Playtest
6. Final Game
7. Final Game Video
About this milestone
RememberThis is not yet a game. It should demonstrate the game logic: the player controls game objects, and the objects interact according to the rules.
Expect to see
- All the key game objects in one program (stand-in shapes are fine)
- Player controls working
- Game states updating: score, win, lose, power-ups…
Not expected yet
- Art or audio
- More than one level
- Menus or polish
How to score
- Enter one whole number for each category, from 5 (best) to 1.
- When a category has more than one criterion, weigh them together. If you're unsure, average them and round to the nearest whole number.
- The descriptions are anchors, not checklists: pick the column that fits best.
- Score what you saw today, not what the team says it will add later.
- Most criteria are subjective. Apply your own judgment, but apply it the same way to every team.
Rubric
| Criterion | 5 | 4 | 3 | 2 | 1 |
|---|---|---|---|---|---|
| 1. Working game framework | |||||
| Game objects and interactionsStand-in geometry is fine | All important objects are in, and they interact as the game needs. | Most important objects are in, with interesting interactions. | Most important objects are in, with little interaction. | Some important objects are in, with little interaction. | Few objects; almost no interaction. |
| 2. Complete game logic | |||||
| Game statesWinning, losing, scoring, power-ups, … | All game states update correctly. | Most update correctly. | Some update. | Few update. | None update. |
| 3. Working player control | |||||
| Control over game elementsCompared with the final game | The player controls every element the final game needs. | Most elements. | Some elements. | Few elements. | No working controls. |
| 4. Confidence in meeting the deadline | |||||
| Confidence in meeting the deadlineBased on what you saw today | Very confident the team will finish the game as proposed. | Fairly confident; a few parts still look risky. | Possible with steady work from here on. | Doubtful unless the team reduces its scope. | Not realistic without major changes to the plan. |
| 5. Presentation | |||||
| Clear demo | Clear, to-the-point demo of the game logic, controls and interactions. | Pointed out the important logic, controls and interactions. | Showed a working demo with some controls and interactions. | Showed some controls and interactions; unclear how they relate to the game. | Showed a program, but not how it becomes the game. |
| OrganizationDemo flow | Well rehearsed and to the point; everything ready to run. | Organized, with minor hiccups. | Mostly organized; some time lost (e.g., searching for files). | Disorganized and hard to follow. | Could not show the work (e.g., builds missing or not running). |
| Team participationWho presented | Every member presented a substantial part and knew it well. | Every member presented; some parts were uneven. | Most members presented. | Only one or two members presented. | One member did everything; the others did not take part. |
Hints on preparation
You demo, we watch. This is basically the integration of all your digital prototypes in a meaningful way, demonstrating that:
- the individual solutions can be integrated into the same system, and
- the integrated result shows promise of the system you want to build.
During the game demo, some groups include PowerPoint slides to help direct their audience's attention (and to help them get higher scores).
Guide: you can include
Goal: to remind everyone of your game.
- 1 slide to remind everyone what your game is about (the level sketch from your pitch can work well)
- 1 slide to remind everyone of some of the challenges (or the ones you have solved)
Do
- Remember, the goal is to remind us what your game is about and show us the game
- Keep the presentation short
Don't
- Talk at length (the important part is the demo)
- End up playing your game while presenting: you are not there to play, you are there to show what has been done