Final Game Evaluation Rubric
Remember:
this
is the final game, this is it! EVERYTHING should be done!
The following are suggested criteria to consider when evaluating
the presentations. Since most of the criteria are subjective, it is reasonable
for you to apply your own rules (please do share yours if you care). You are
only responsible for entering a number for each category.
·
Fun: (should be polished)
|
|
5 |
4 |
3 |
2 |
1 |
|
Did you enjoy playing the game? |
The
game was fun and I really want to spend more time on
it |
The
game was sort of fun, I enjoyed playing it. |
I did
not mind playing the game. |
If I
didn't play the game, it would have been ok. |
I hated
every second of playing the game. |
|
Does
the game has replay value or worthy of additional levels
(e.g., more puzzels)? |
I will
play this game or new levels for the rest of my life. |
I will
play this game or new levels over and over again. |
I will
play this game or new levels may
be a couple more times. |
I will
play this game to the end. |
I will
probably not complete the first play. |
·
Innovative:
|
|
5 |
4 |
3 |
2 |
1 |
|
Originality of idea and coolness
in applying to a game |
First
time seeing game with the idea. |
Interesting
difference from game I know of or have played. |
Small
difference from games I know of or have played. |
About
the same as games I know of or have played. |
Identical
to many games I know of or have played. |
·
Technically
Challenging:
|
|
5 |
4 |
3 |
2 |
1 |
|
Complexity |
The
game is complex with interesting game object behaviors and art assets. |
Game
is moderately
complex with interesting game object behaviors and art assets. |
Game
is not
complex with moderate behaviors and art assets. |
Game
is
straightforward with simple game object behaviors and small number of art
assets. |
Game
is trivial. |
|
Difficulty |
Game
object/world behaviors are very intelligent that involve many different
algorithms. |
Game object/world
behaviors are somewhat intelligent and involve some algorithms. |
Game
object/world behaviors are straightforward and involve well-known algorithms. |
Game object/world behaviors are straightforward. |
Game
object/world behaviors are very simple, involves no algorithms. |
·
Final
Production Quality:
|
|
5 |
4 |
3 |
2 |
1 |
|
Completeness: flesh screen, HUD, UI buttons,
audio, credit, level of difficulties |
The final
game feels like it is complete and something I would pay for. |
The
final game feels like a highly polish school project. |
The
final game is functioning. |
The
final game lacks some minor functionality. |
There
are major flaws with the final game. |