Digital Prototype Evaluation Rubric
Remember:
digital
prototyping is meant to test ideas, demonstrate/perfect behaviors, and
construct well-structured classes. These are meant to be isolated (simple)
programs designed for precise reasons. Unless there are specific reasons, we
usually do not want to see multiple ideas being tested in one prototype.
The following are suggested criteria to consider when
evaluating the presentations. Since most of the criteria are subjective, it is
reasonable for you to apply your own rules (please do share yours if you care).
You are only responsible for entering a number for each category.
·
Prototype
test interesting problems:
|
5 |
4 |
3 |
2 |
1 |
You understand why they need the
prototypes |
Prototypes
are very interesting and they are clear problems that must be addressed when
building the game. |
Prototypes
are interesting and they seem like problems that must be addressed when
building the game. |
Prototypes
are not very interesting but they do seem like problems that must be
addressed when building the game. |
Prototypes
are interesting but it is unclear how they relate to building the game. |
Prototypes
are not interesting and it is unclear how they relate to building the game. |
Prototypes are clearly
separate modules and each with a well-defined purpose |
Each prototype has a statement of
purpose. All prototypes are in separate modules that worked. |
Some prototypes have statements of
purposes. All prototypes are separate modules some crashed. |
Some prototypes have statements of
purposes. Most prototypes are in separate modules, all functioned. |
Some prototypes have statements of
purposes. Most prototypes are in separate modules, some crashed. |
All prototypes are in the same module. |
·
Prototype
demonstrated feasibility:
|
5 |
4 |
3 |
2 |
1 |
Prototype results are useful |
It
is clear how all the results can be used when building the game. |
It
is clear most of the results can be used in building the game. |
Most
of the results should be useful in building the game. |
Some
of the results may be useful in building the game. |
No
relevance between the prototype results and the game. |
Prototypes
worked |
All
of the demonstrated prototypes were functioning correct. |
Most
of the demonstrated prototypes worked. |
Some
of the demonstrated prototype worked correctly. |
Most
of the demonstrated prototypes do not function correctly. |
Almost
none of the demonstrated prototypes worked. |
·
Confidence
in meeting deadline:
|
5 |
4 |
3 |
2 |
1 |
Based on the demonstrated
prototype solutions |
Very
sure that the team can complete their game as proposed |
Somewhat
sure that the team can complete their game as proposed |
The
team may be able to complete their game as proposed. |
The
prototypes demonstrated do not provide confidence that the team can meet the
deadline. |
It
is very clear that the team will not be able to meet the demanding deadline. |
·
Prototype
presentation is done well:
|
5 |
4 |
3 |
2 |
1 |
Problem/solution clearly
presented/demonstrated |
Clear
problem descriptions, solutions demonstrated, and related these to their
game. |
Clear
problem descriptions, solutions demonstrated, and unclear relation these to
their game. |
Understand
the problem/solution, some sense of how relate to the game. |
Problem
descriptions, solutions demonstration, and relation to game, all somewhat
unclear. |
Unclear
what the problems are or the relevancy of solutions. |
Well organized demo |
Efficient
use of demo time, all team members know their parts and participated in
presentation |
Efficient
use of demo time, only some team members spoke |
Most
of the demo went well, most team members participated in presenting |
Some
of the demo went well, only some team members participated in presenting |
Horrible
use of time (e.g., cannot find executable, cannot find demo programs), team
members seem do not belong on stage. |