Game Pitch Evaluation Rubric
The following are suggested criteria to consider when
evaluating the presentations. Since most of the criteria are subjective, it is reasonable
for you to apply your own rules (please do share yours if you care). You are
only responsible for entering a number for each category.
·
Rules
are clear:
|
5 |
4 |
3 |
2 |
1 |
Purpose of the game |
Very
clear |
Somewhat
clear |
Not
clear |
Not
mentioned |
Not
mentioned |
Win/Loose conditions |
Very
clear |
Mentioned
but unclear |
Not
clear |
Not
mentioned |
Not
mentioned |
Achievements and Upgrades |
Very
clear |
Mentioned
but
unclear |
Not
clear |
Not
mentioned |
Not
mentioned |
·
Innovative
Idea:
|
5 |
4 |
3 |
2 |
1 |
Originality of idea |
First
time hearing of the idea. |
Interesting
difference from ideas I know of. |
Small
difference from ideas I know of. |
About
the same as ideas I know of. |
Identical
to ideas I know. |
Coolness in applying to games |
Applying
the idea is new, and interesting. |
Applying
the idea to game is kind of new, and appropriate. |
Similar
ideas have been applied to other interesting games. |
Exact
same games are available, and the games are fun. |
Exact
same games are available, and the games are boring. |
·
Sounds
Fun:
|
5 |
4 |
3 |
2 |
1 |
Makes you want to play |
I
will wait in line to play the game. |
I
wish the game is here and I can try it out. |
If
the game is done, I want to try it. |
I
will try it to be polite. |
I
will be rude and won't even try it. |
You
would want to play the game again (replay value?) |
I
will play this game for the rest of my life. |
I
will play this game over and over again. |
I
will play this game and may be a couple more times. |
I
will play this game to the end. |
I
will probably not complete the first play. |
·
Technically
Challenging:
|
5 |
4 |
3 |
2 |
1 |
Complexity |
The
game is highly complex to build with many game object behaviors and art
assets. |
Game
is moderately complex with many game object behaviors and art assets. |
Game
is not complex with moderate number of different behaviors and art assets. |
Game
is easy to build with 3-5 behaviors and small number of art assets. |
Game
is easy to build with 1 or 2 game object behaviors and/or art assets. |
Difficulty |
Game
object/world behaviors are very intelligent that involve many different
algorithms. |
Game
object/world behaviors are somewhat intelligent and involve some algorithms. |
Game
object/world behaviors are straightforward and involve well-known algorithms. |
Game
object/world behaviors are straightforward. |
Game
object/world behaviors are very simple, involves no algorithms. |
·
Identified
Interesting Prototypes:
|
5 |
4 |
3 |
2 |
1 |
Described
expected difficulties and identify clear candidates for prototype testing |
Described
expected difficulties with no clear candidates for prototype testing |
Described
prototypes without relating to the game implementation difficulties |
Some
discussion on expected difficulty without describing prototypes |
No
discussion on expected difficulties no mention of prototypes |