Game Pitch Evaluation Rubric

The following are suggested criteria to consider when evaluating the presentations. Since most of the criteria are subjective, it is reasonable for you to apply your own rules (please do share yours if you care). You are only responsible for entering a number for each category.

·         Rules are clear:

 

5

4

3

2

1

Purpose of the game

Very clear

Somewhat clear

Not clear

Not mentioned

Not mentioned

Win/Loose conditions

Very clear

Mentioned but unclear

Not clear

Not mentioned

Not mentioned

Achievements and Upgrades

Very clear

Mentioned

but unclear

Not clear

Not mentioned

Not mentioned

 

·         Innovative Idea:

 

5

4

3

2

1

Originality of idea

First time hearing of the idea.

Interesting difference from ideas I know of.

Small difference from ideas I know of.

About the same as ideas I know of.

Identical to ideas I know.

Coolness in applying to games

Applying the idea is new, and interesting.

Applying the idea to game is kind of new, and appropriate.

Similar ideas have been applied to other interesting games.

Exact same games are available, and the games are fun.

Exact same games are available, and the games are boring.

 

 

·         Sounds Fun:

 

5

4

3

2

1

Makes you want to play

I will wait in line to play the game.

I wish the game is here and I can try it out.

If the game is done, I want to try it.

I will try it to be polite.

I will be rude and won't even try it.

You would want to play the game again (replay value?)

I will play this game for the rest of my life.

I will play this game over and over again.

I will play this game and may be a couple more times.

I will play this game to the end.

I will probably not complete the first play.

 

 

·         Technically Challenging:

 

5

4

3

2

1

Complexity

The game is highly complex to build with many game object behaviors and art assets.

Game is moderately complex with many game object behaviors and art assets.

Game is not complex with moderate number of different behaviors and art assets.

Game is easy to build with 3-5 behaviors and small number of art assets.

Game is easy to build with 1 or 2 game object behaviors and/or art assets.

Difficulty

Game object/world behaviors are very intelligent that involve many different algorithms.

Game object/world behaviors are somewhat intelligent and involve some algorithms.

Game object/world behaviors are straightforward and involve well-known algorithms.

Game object/world behaviors are straightforward.

Game object/world behaviors are very simple, involves no algorithms.

 

 

·         Identified Interesting Prototypes:

 

5

4

3

2

1

Described expected difficulties and identify clear candidates for prototype testing

Described expected difficulties with no clear candidates for prototype testing

Described prototypes without relating to the game implementation difficulties

Some discussion on expected difficulty without describing prototypes

No discussion on expected difficulties no mention of prototypes