General In-Game Observation:[1]

In-Game Questions:

  1. Does the game rule seem confusing?
  2. What is confusing?
  3. Did you make bad choices?

Post Game Questions:

  1. What was your first impression?
  2. Did the impression change how you play?
  3. Was there anything you found frustrating?
  4. Did the game drag at any point?
  5. Were there particular aspects that you found satisfying?
  6. What was the most exciting moment in the game?
  7. Did the game feel too long, or too short?

Formal elements:

  1. Describe the objective of the game.
  2. Was the objective clear at all time?
  3. What was your strategy for winning?
  4. Did you find any loopholes in the game?
  5. How would you describe the conflict?
  6. What elements do you think could be improved?

Dramatic elements:

  1. Was the game's premise appealing to you?
  2. Is this game appropriate for the target audience?

Procedures, rules, interface, and controls: 

  1. Where the procedure and rules easy to understand?
  2. How did the controls feel? Did they make sense?
  3. Could you find the information you needed on the interface?
  4. Was there anything about the interface you would change?
  5. Did anything feel clunky, awkward, or confusing?
  6. Are there any controls or interface features you would like to see added?

End of Session:

  1. Overall, how would you describe this game's appeal?
  2. Would you purchase this game?
  3. What elements of the game attracted you?
  4. What was missing from the game?
  5. If you could change one thing, what would it be?
  6. Who do you think is the target audience for this game?
  7. If you were to give this game as a gift, who would you give it to?

 



[1]Game Design Workshop a play centric approach to creating innovative games, Tracy Fullerton, Burlington, MA, Morgan Kaufmann, 2008.