Module 5 Examples: Unity Specific Tools

Link to GitHub

Coverage

Unity specific skills you will need, practice, and demonstrate include:

·        Platformer support: RigidBody2D::Dynamic

·        Near-term fixed number periodic actions: Coroutines

·        Templated graphical interface to data: Scriptable Objects

·        Particle Systems: beginning of creating effects

 

Concepts you will explore and understand include

·        Nothing much here, mostly simply about how to use Unity to accomplish specific tasks

 

  1. Support for Platformers:
  2. Coroutines: Short term, fixed (usually) number periodic actions
  3. Scriptable Objects: Templated graphical interface to data

§  A step by step tutorial: https://www.youtube.com/watch?v=aPXvoWVabPY 

4.      Particle Systems

o   Take a look at Unity Manual: https://docs.unity3d.com/Manual/ParticleSystems.html

o   Focus on Build-in Particle System

o   Imaging a collection of points following a pseudo random function