Module 4 Examples:  All about the Camera, Familiar functions, and Views

Link to GitHub

·        Credits:

o   Original Design for the Characters in Dye Hard: Nathan Evers

o   Assets copied from this book

Coverage

Unity specific skills you will need, practice, and demonstrate include:

·        Working with camera viewport

·        Changing scenes

·        Information persisting across scenes

 

Concepts you will explore and understand include

·        More about the lerp function

·        Camera views and the game world,

·        Soft and hard movement of the camera: lerp and shake

·        Working with familiar functions

 

  1. Basic Camera Controls:  
  2. Taking a closer look at Lerp
  3. More respectful camera manipulation:
  4. Shaking … for the camera and more
  5. Orbiting (rather unrelated example)
  6. Viewport and Hero Cam:
  7. New Scene and Game State that persists over scenes