Module 4 Examples:  Link to GitHub

·         Credits:

o   Original Design for the Characters in Dye Hard: Nathan Evers

o   Assets copied from this book

Coverage

Unity specific skills you will need, practice, and demonstrate include:

·         Working with camera viewport

·         Changing scenes

·         Information persisting across scenes

·         Sprite sheet (Atlas)

 

Concepts you will explore and understand include

·         More about the lerp function

·         Camera views and the game world,

·         Soft and hard movement of the camera: lerp and shake

 

  1. Basic Camera Controls:  
  2. Taking a closer look at Lerp
  3. More respectful camera manipulation:
  4. Shaking … for the camera and more
  5. Viewport and Hero Cam:
  6. New Scene and Game State that persists over scenes