Developers
Thomas Hedrick
Josh Max |
Newton Cradle Simulator This project simulates various Newton cradles of varying physical properties based on a custom purpose-built physics engine. A user can create new Newton cradles and change their properties, as well as start and stop their simulations at any time. Clicking on a cradle allows the user to move it throughout the scene, as well as change its physics properties. Additionally, clicking on a Newton ball enables edititing of its texture. When utilizing a VR headset such as the HTC Vive, users can immersively experience their cradles and manipulate their environment using a VR controller. Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project EXE       |
Developers Alexander A Dietrich Daniel J Smith |
App Name: Bonsai The purpose of this program is to provide a serene, interactive game where the user can de-stress by taking care of a virtual plant. This is achieved by allowing the user to prune the plant by interacting with a chopper object, thereby ensuring the virtual plant’s observable growth. Credits:
Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project WebGL EXE       |
Developers: Cody Thayer Ihsan Halimun |
Dynamic Trees: This application supports the manipulation and modification of a tree-like model, as well as simulated wind-force. The model itself is composed entirely of a custom hierarchy of “TreeNode” and “TreeNodePrimitive” objects and associated colliders that rely on matrix transformations for positioning and orientation. It also supports custom scaling that allows a node in the hierarchy to be scaled without affecting the scale of its children, while still correctly offsetting their positions. Finally, the app implements a simplified wind simulation that affects all parts of the tree model’s hierarchy based on an input vector for wind direction. Texture Source: Tree Bark Texture Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project EXE       |
Developers Chris O'Keefe Jake Stewart |
Trebuchet Display This project is a game that simulates using a trebuchet. It is a two player game where one player controls a trebuchet while the other player dodges the trebuchet’s projectiles. The trebuchet can launch different projectiles at the wall and can destroy pieces of it. The trebuchet must make the player fall off the wall within the given time to win. Otherwise, the other player will be victorious.
Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project WebGL EXE       |
Developers Daria Sykuleva Jeremiah Griffith |
Solar System Simulation This project is a simulation of some planets in our Solar System with the sun at its center. It lets the user control the movement of various planets, which themselves have orbiting planets, as well as a rocket ship. The user can move the planets closer to or further from the sun with a control box, and can use various keys to control movement of the ship once spawned. The user can also destroy any planet they wish, resulting in the destruction of any planet in it's orbit, and can destroy the ship upon collision with any other object, one of which may be a randomly moving alien ship if the user decides to spawn one. Credits:
Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project WebGL EXE       |
Developers Justin Ho Daria Voblikova |
Mini Golf Mini Golf is a game where two players compete to be the first player to hit their ball into the hole. Players can create obstacles and objects within the level. A windmill is in the level, whose vanes rotate and can be moved around by either player using the mouse. Be sure to manipulate this windmill to hinder your opponent or help yourself! Credits
Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project EXE       |
Developers Zach Kobayashi Tung Dinh |
The Claw: Use the joysticks to control the claw. Press button to grab or drop the objects and basically move that object to the other side.
Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project WebGL EXE       |
Developers Sean Miles Adam Deehring |
App Name: 3D Asteroids This project is a technical demo and recreation of the game Asteroids in Unity using 3D Computer Graphics concepts. Elements of the game were inspired by the Starfox game series. The game allows players to fly through a neverending asteroid field, requiring the player to either dodge or destroy the asteroids by firing the lasers. Mission Objective: Survive the asteroid field as long as possible. Dodge and destroy asteroids to acquire points. The longer you survive, the more points you get!
Credits: Animated Planet Bagyo by Pulsar Bytes Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project EXE       |
Developers Kellan Blake Andy Tran |
Classic Chess: A classic game of chess. This project is designed to be a two-player game of chess with all the usual pieces.
A crane is used to move around the board, pick up, and put down the chess pieces using WASD to move the crane,
and Enter to pick up and put down pieces, with LeftAlt+LeftMouseButton controlling the camera.
Credits:Chess board and pieces courtesy of Andrew McClain Hanold on the Unity Asset Store Free Low Poly Chess Set Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project EXE       |
Developers Jacob Beck Olena Gavrishchuk |
App Name: Mouse Maze A game in which the user positions and manipulates the walls of a mouse maze. The walls are positioned by selecting one of the 5 origin nodes on the four wall (Left, Right, Back, Front, or StartNode) and selecting a point within the maze to draw a (vertical or horizontal) wall to. Mouse click down and the shift key support translation for the wall selected from the dropdown menu. When done with wall manipulate, the Done button should be clicked. After the walls are positioned, the user controls the mouse with the left, right, up and down arrow keys to move the mouse through the maze, from its starting position to the cheese across the board. From Unity Asset Store: Dungeon Stone Textures, FREE Food Pack, Stylized Wood Texture Project proposal       Progress Demo Presentation       Final Demo Presentation       Final Project EXE       |
Developers Daniel Yan Kyle Lotterer |
Sinkhole Sinkhole is a VR application which allows the user to use a HTC VIVE to simulate a massive growing sinkhole. Play around with consuming larger objects then going on to larger objects. Start off small with something like boxes, then go onto consume massively sized objects like entire buildings. Sinkhole has realistic physics of the objects sinking and dynamic growth for the sinkhole based on object type. Credit:
Project proposal       Final Demo Presentation       Final Project EXE       |